#ifndef GAMEACCESS_H
#define GAMEACCESS_H
#include "StompedReality/Core.h"
namespace StompedReality
{
class IGame;
class DLL_EXPORT GameAccess {
 protected:

  IGame* m_Game;

 public:

  GameAccess( );
  virtual ~GameAccess( );
  void SetGame( IGame* game );
  IGame* GetGame( );
};

}
#endif // GAMEACCESS_H
